I have a function that uses a mouse event and it removes and adds things onto the stage:
beginBut.addEventListener(MouseEvent.CLICK, bgnListener);
function bgnListener (event:MouseEvent) {
removeEventListener(Event.ENTER_FRAME, setScreen);
removeChild(beginBut);
removeChild(myWord);
healthBar.addEventListener(Event.ENTER_FRAME, healthLose);
ball.addEventListener(Event.ENTER_FRAME, moveBall);
myGem.addEventListener(Event.ENTER_FRAME, addGem);
myScore.addEventListener(Event.ENTER_FRAME, scoreCount);
healthBar.width+=1000;
}
However after some other things happen, I need this event to occur again. I have already added beginBut but when I use
beginBut.addEventListener(MouseEvent.CLICK, bgnListener);
the event adds and removes the things automatically when the function that adds beginBut
back occurs and not when I actually click on beginBut
. I have also tried
bgnListener();
but it says that there is the wrong number of arguments. I already searched all over and I can't seem to fix this. Any help would be greatly appreciated.
If you call bgnListener()
like you are now, you'll get an argument mismatch error because the function is expecting to receive a MouseEvent
.
If you want to be able to call bgnListener()
on its own like that, you can define a default value for your argument event
, which can be null
:
function bgnListener(event:MouseEvent = null)
{
// ...
}