Hey guy I'm wondering if there is a tutorial or example code for a C++ RPG inventory system. I've surfed the website and I only discovered to make two classes, item and inventory and to use each of them for item's detail and holding the items in a linked list.
This is what I have so far..
using namespace std;
int maxWeight;
class inventory { //manages the entire inventory
public:
inventory();
inventory::inventory(int defaultWeight = maxWeight);
private:
int maxWeight = 100;
};
class item { //holds the details about a particular item
public:
item();
item(char* name, double weight);
private:
char* name;
double weight;
};
I'm hoping my long search for such a tutorial can end..
Thank you.
Basically, from what I understand so far, what you are looking for is a linked list in your inventory to store all the items. Find out how a linked list works and go ahead from there. You will probably need to