Where should I look at if I want to switch between float and double precision at compile time. Its like, if user wants everything in float instead of double precision how I can maintain this flexibility? In other words, how should I define a variable that could be either float or double precision conditionally?
If it is OK to make the switch at compile time, a simple typedef
would do:
#ifdef USE_DOUBLES
typedef double user_data_t;
#else
typedef float user_data_t;
#endif
Use user_data_t
in your code, and set USE_DOUBLES
if you want doubles
at compile time:
g++ -DUSE_DOUBLES=1 myprogram.cpp