I'm trying to apply a texture to a vertex array whit the following code:
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glColor3f(1.0f, 1.0f, 1.0f);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, texcoords);
glVertexPointer(3, GL_FLOAT, 0, vertices);
glDrawElements(GL_QUADS, 12, GL_UNSIGNED_BYTE, faceIndices);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_TEXTURE_2D);
with this texture:
so i have this result:
Now I'm wondering how can I scale the floor texture, i've already tried to scale the texture with photoshop, but the result is the same but heavier.
It depends on your texture coordinates how you want to map the texture. Let take example,it cover the whole polygon
glTexCoord2f(0.0f, 0.0f);
glTexCoord2f(1.0f, 0.0f);
glTexCoord2f(1.0f, 1.0f);
glTexCoord2f(0.0f, 1.0f);
Now if you want to repeat the texture five times then provide coordinates like `
glTexCoord2f(0.0f, 0.0f);
glTexCoord2f(5.0f, 0.0f);
glTexCoord2f(5.0f, 5.0f);
glTexCoord2f(0.0f, 5.0f);`
Like above example change the value how you want to map the texture.