I'm trying to tint a circle around the player in my 2D side scroller but I keep getting an oval! Here's the part of the code I'm using that matters:
if(length(abs(coords - playerCoords)) < .1)
{
color = color *float4(1,0,1,1);
}
return color;
My screen size is 1280 wide x 720 tall. I know that this is the reason for the distortion, but I don't know enough about my issue in order to come up with or find a solution. Can someone explain to me how to compensate for the screen stretch?
Thanks!
-ATD
multiply the "abs()" term by "float2((720./1280.),1.0)" -- or whatever your y/x aspect ration might be
The coords you are using are normalized in 0-1 space, so just correct them