I'm predrawing all vector element in my game to bitmaps to improve performance - the vector elements are exported as swf files from Illustrator (I suspect that is part of the problem). When embedding the swf file in as3 like so:
[Embed(source = 'file.swf')] private static const image:Class;
And then adding it to the stage, like so
stage.addChild(new image);
Everything is fine, but if instead I draw it to a bitmap data like so...
genericBitmapData.draw(new image);
It's a blank bitmapdata. I've tried using gotoAndStop
on frames 0 and 1 before drawing with no avail. Does anyone have experience with the swf files that Illustrator exports and any insight as to how I can get these drawing as expected?
Here is a link to a really simple .swf that produces the same results
Here's my revised solution:
//create movieclip
var mc:MovieClip = new image();
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
//this gets called on next frame
function enterFrameHandler(event:Event):void
{
removeEventListener(Event.ENTER_FRAME, enterFrameHandler);
genericBitmapData.draw(mc);
}