I don't exactly understand what's the difference between tap and touch in Corona. I use both of them and when one touches on an object both listened for event until I wrote this piece of code which changes image when nextButton is touched. It's like when I touched the nextButton, It calls the function two times. However when I change it to tap, it worked smoothly. So can you tell me what is the difference between touch and tap and what was causing trouble when I use touch in this piece of code?
function nextButton:touch(event)
if i==7 then
else
i=i+1
imageObject:removeSelf()
imageObject =display.newImage(imageTable[i]..".jpg")
imageObject.x=_W/2
imageObject.y=_H/2
end
end
nextButton:addEventListener("touch", nextButton)
In the corona touch listeners you have 3 state:
function listener(event)
if event.phase == "began" then
-- in the 1st tap the phase will be "began"
elseif event.phase == "moved" then
-- after began phase when the listener will be called with moved phase,like touched coordinates
elseif event.phase == "ended" then
--when the touch will end
end
end
nextButton:addEventListener("touch", listener)
--[[ this was a simple touch listener for an image, self made button etc, btw when you need to yous buttons, use the ui library what is made exactly for this http://developer.coronalabs.com/code/enhanced-ui-library-uilua ]]
-- example for usage
local ui = require "ui" -- copy the ui.lua to your apps root directory
yourButton = ui.newButton{
defaultSrc = "menu/icon-back.png",--unpressed state image
x=85,
y=display.contentHeight-50,
defaultX = 110,
defaultY =80,
offset=-5,
overSrc = "menu/icon-back-2.png",--pressed state image
overX = 110,
overY = 80,
onEvent = buttonhandler,
id = "yourBtnId" -- what you want
}
local function buttonhandler(event)
if event.phase == "release" then
--if you have more buttons handle it whit they id-s
if event.id == "yourBtnId" then
-- when your button was finally released (like in 1st example ended, but this will be called only if the release target is your button)
end
end
end