Is it somehow possible to control for each fragment whether or not depth shall be written to the depth buffer?
I want my object to be depth tested properly (therefore I need to output accurate depth per fragment for testing), but I want only some of the fragments to write to the buffer.
Any way to do that?
Render a pass that doesn't write to the color bufffer. Use clip/discard as you please.
Render another pass that writes to the color and not depth buffer.