Is it possible to read an array of structs from binary file in one call?
For example, I have a file containing thousands of vertices:
struct Vector3 { float x, y, z; }
I need C# port for the C++ code:
Vector3 *verts = new Vector3[num_verts];
fread ( verts, sizeof(Vector3), num_verts, f );
Here's one (of a few) ways:
void Main()
{
var pts =
(from x in Enumerable.Range(0, 10)
from y in Enumerable.Range(0, 10)
from z in Enumerable.Range(0, 10)
select new Vector3(){X = x, Y = y, Z = z}).ToArray();
// write it out...
var bigAssByteArray = new byte[Marshal.SizeOf(typeof(Vector3)) * pts.Length];
var pinnedHandle = GCHandle.Alloc(pts, GCHandleType.Pinned);
Marshal.Copy(pinnedHandle.AddrOfPinnedObject(), bigAssByteArray, 0, bigAssByteArray.Length);
pinnedHandle.Free();
File.WriteAllBytes(@"c:\temp\vectors.out", bigAssByteArray);
// ok, read it back...
var readBytes = File.ReadAllBytes(@"c:\temp\vectors.out");
var numVectors = readBytes.Length / Marshal.SizeOf(typeof(Vector3));
var readVectors = new Vector3[numVectors];
pinnedHandle = GCHandle.Alloc(readVectors, GCHandleType.Pinned);
Marshal.Copy(readBytes, 0, pinnedHandle.AddrOfPinnedObject(), readBytes.Length);
pinnedHandle.Free();
var allEqual =
pts.Zip(readVectors,
(v1,v2) => (v1.X == v2.X) && (v1.Y == v2.Y) && (v1.Z == v2.Z))
.All(p => p);
Console.WriteLine("pts == readVectors? {0}", allEqual);
}
struct Vector3
{
public float X;
public float Y;
public float Z;
}