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shaderfragment-shadercgthreshold

CG shader threshold function


Is there some builtin fragment function in CG that allows me to compute the following without conditionals?

y = x>bias?1.0f:0.0f;


Solution

  • Almost. It's a >= instead of a >

    http://http.developer.nvidia.com/Cg/step.html

    y = step(bias, x);