I'm using gallery view inside scoll view but gallery view not working properly.
My custom GalleryView
<com.divum.Adapter.CustomGallery
android:id="@+id/gallery"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:fadingEdge="none"
android:spacing="10dp" />
Adapter Layout
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/top_layout"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_margin="2dp"
android:orientation="vertical"
android:weightSum="100">
<TextView
android:id="@+id/txt_title1"
android:layout_width="fill_parent"
android:layout_height="100dp"
android:padding="5dp"
android:textColor="@color/black"
android:textSize="14dp" />
<ImageView
android:id="@+id/image1"
android:layout_width="fill_parent"
android:layout_height="65dp"
android:layout_marginTop="2dp"
android:adjustViewBounds="true"
android:scaleType="centerCrop"
android:layout_marginLeft="2dp" />
<ScrollView
android:scrollHorizontally="false"
android:fadingEdge="none"
android:scrollbars="none"
android:layout_width="fill_parent"
android:layout_height="wrap_content">
<TextView
android:id="@+id/txt_details"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_gravity="left"
android:padding="5dp"
android:textColor="@color/black"
android:textSize="14dp" />
</ScrollView>
</LinearLayout>
My problem is scrollview(vertically) working fine. The galleryview(horizontally) swiping is not working...
This is well known bug: ScrollView
intercept both horizontal and vertical touch events. You can use this custom scroll view instead of standard one. This intercept only vertical touches:
public class VerticalScrollView extends ScrollView {
private float xDistance, yDistance, lastX, lastY;
public VerticalScrollView(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
switch (ev.getAction()) {
case MotionEvent.ACTION_DOWN:
xDistance = yDistance = 0f;
lastX = ev.getX();
lastY = ev.getY();
break;
case MotionEvent.ACTION_MOVE:
final float curX = ev.getX();
final float curY = ev.getY();
xDistance += Math.abs(curX - lastX);
yDistance += Math.abs(curY - lastY);
lastX = curX;
lastY = curY;
if (xDistance > yDistance)
return false;
}
return super.onInterceptTouchEvent(ev);
}
}