I couldn't find a complete example of how to properly encapsulate a Dictionary. All I needed/wanted to do was 'override' the Add method which I know can't be overridden because it is not virtual. Based on some research I found I needed to encapsulate it using a private Dictionary and implementing the IDictionary Interface.
The most complete example I could find was here, which I mostly copy-pasted and guessed about the things that didn't match (the example implements a read-only dictionary, whereas I want full default functionality with a customized Add() method).
Full Compilable Code below:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading;
namespace IDictionary
{
class Program
{
static void Main(string[] args)
{
Registers<string, dynamic> DynRegistry = new Registers<string, dynamic>();
DynRegistry.Add("Foo", 100);
Console.WriteLine("DynRegistry Size: {0}", DynRegistry.Count);
foreach (var item in DynRegistry)
{
Console.WriteLine("\tName: {0}, Value: {1}", item.Key, item.Value);
}
DynRegistry.Add("Foo2", "Hello World");
Console.WriteLine("DynRegistry Size: {0}", DynRegistry.Count);
foreach (var item in DynRegistry)
{
Console.WriteLine("\tName: {0}, Value: {1}", item.Key, item.Value);
}
DynRegistry.Add("Foo", true);
Console.WriteLine("DynRegistry Size: {0}\r\n", DynRegistry.Count);
foreach (var item in DynRegistry)
{
Console.WriteLine("\tName: {0}, Value: {1}", item.Key, item.Value);
}
Console.ReadKey();
}
}
class Registers<TKey, TValue> : IDictionary<TKey, TValue>, ICollection
{
//Fields
private Dictionary<TKey, TValue> source;
private object syncRoot;
//Constructor
public Registers()
{
this.source = new Dictionary<TKey, TValue>();
}
//Wrapped Methods
public void Add(TKey key, TValue value)
{
if (this.source.ContainsKey(key))
{
this.source[key] = value;
}
else
{
this.source.Add(key, value);
}
}
//Implement default Interfaces
void ICollection<KeyValuePair<TKey, TValue>>.CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
{
ICollection<KeyValuePair<TKey, TValue>> collection = this.source;
collection.CopyTo(array, arrayIndex);
}
public int Count { get { return this.source.Count; } }
public ICollection<TKey> Keys { get { return this.source.Keys; } }
public ICollection<TValue> Values { get { return this.source.Values; } }
bool ICollection<KeyValuePair<TKey, TValue>>.IsReadOnly { get { return false; } }
bool ICollection.IsSynchronized { get { return false; } }
object ICollection.SyncRoot
{
get
{
if (this.syncRoot == null)
{
ICollection collection = this.source as ICollection;
if (collection != null)
{
this.syncRoot = collection.SyncRoot;
}
else
{
Interlocked.CompareExchange(ref this.syncRoot, new object(), null);
}
}
return this.syncRoot;
}
}
public TValue this[TKey key]
{
get { return this.source[key]; }
set { this.source[key] = value; }
}
public bool ContainsKey(TKey key) { return this.source.ContainsKey(key); }
public bool Remove(TKey key) { return this.source.Remove(key); }
public bool TryGetValue(TKey key, out TValue value) { return this.source.TryGetValue(key, out value); }
void ICollection<KeyValuePair<TKey, TValue>>.Add(KeyValuePair<TKey, TValue> item)
{
ICollection<KeyValuePair<TKey, TValue>> collection = this.source;
collection.Add(item);
}
void ICollection<KeyValuePair<TKey, TValue>>.Clear()
{
ICollection<KeyValuePair<TKey, TValue>> collection = this.source;
collection.Clear();
}
bool ICollection<KeyValuePair<TKey, TValue>>.Contains(KeyValuePair<TKey, TValue> item)
{
ICollection<KeyValuePair<TKey, TValue>> collection = this.source;
return collection.Contains(item);
}
bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item)
{
ICollection<KeyValuePair<TKey, TValue>> collection = this.source;
return collection.Remove(item);
}
void ICollection.CopyTo(Array array, int index)
{
ICollection collection = new List<KeyValuePair<TKey, TValue>>(this.source);
collection.CopyTo(array, index);
}
IEnumerator<KeyValuePair<TKey, TValue>> IEnumerable<KeyValuePair<TKey, TValue>>.GetEnumerator()
{
IEnumerable<KeyValuePair<TKey, TValue>> enumerator = this.source;
return enumerator.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return this.source.GetEnumerator();
}
}
}
Two reasons I am posting this:
All I really needed was a normal Dictionary with an Add method that does AddOrReplace() instead of Add (or crash because the Key already exists). The work required to achieve this seemed to be a bit of overkill.
You can use
dict[key]=value
for add or replace
if that is all you want. So no need to wrap a dictionary.