I've create a ParticleSystem in Ogre so that my object emitt, suppose, a lot of star.
My question is: how can I realize the interaction of this stars with the environment and the objects in the scene too? but more importantly, can I do this issue with ParticleSystem?
Any help will be appreciated!
update
I'm trying to use inside my particle file:
affector DeflectorPlane {
....
}
A DeflectorPlane supports as the name suggests only a single plane of which particles can bounce of (see entry in Ogre manual).
Having particles bounce of arbitrary surfaces involves a lot of heavy collision detection and is therefore a task that is not in the responsibility of a rending but a physics engine, hence Ogre3D has no out-of-the-box support for this requirement.
But there are four different options in terms of already existing Ogre3D physics engine wrappers: Newton, Bullet, PhysX and ODE. Each of the wrappers has its own dedicated section in the Ogre Addons forum with further information and links.