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c#opengltao

opengl in C# using Tao.OpenGL


I am working on an OpenGL project for a computer graphics course, and I have not been actively programming for around a years time (military training). I am drawing an absolute blank on how to include a source file in C#. I know in C++ you use #include . I have no clue how to use the figure class I made in my form.


Solution

  • haha, I meant including my own class that I made, but I figured it out. Had to use "using myClass," not the file name.