The popular iPhone game called Scoops has cool scrolling backgrounds. I am currently working with cocos2d and I was wondering how a similar sort of scrolling background could be achieved?
It seems like they are just using an extremely long background image, but supposedly you could play forever. How do you scroll a large background image in cocos2d, would you just keep reseting its position.
Is there anyway to have a bit more lightweight parallax node or something similar, but that still could transition from sky to space at some point?
My article about scrolling with cocos2d should answer your question. I take an educated guess and say they used the first approach which I dub "fake scrolling" where scrolling is only seemingly endless because the scrolling background's position is reset regularly.