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c#winapigdiinvalidationredraw

Redraw Window Control Synchronously (with blocking method)


What I am trying to do is to cause a control (in the same process, but which I have no control of) to redraw itself, and for my code to block until it finished redrawing.

I tried using UpdateWindow but that doesn't seem to wait for the redraw to finish.

The reason I need to wait for it to finish redrawing is that I would like to grab the screen afterwards.

The control is not a dotNet control, it's a regular windows control.

I've confirmed that:

  • The handle is correct.
  • UpdateWindow returns true.
  • Tried sending InvalidateRect(hWnd, IntPtr.Zero, true) just before the call to UpdateWindow to make sure the window needs invalidating.
  • Tried doing the same thing on the parent window of the control.

Code used:

[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool InvalidateRect(IntPtr hWnd, IntPtr rect, bool bErase);

[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UpdateWindow(IntPtr hWnd);

public bool PaintWindow(IntPtr hWnd)
{
    InvalidateRect(hWnd, IntPtr.Zero, true);
    return UpdateWindow(hWnd);
}
//returns true

Solution

  • You can force application to process all the enqueued messages (including the WM_PAINT!) using Application.DoEvents. Something like this:

    public bool PaintWindow(IntPtr hWnd)
    {
        InvalidateRect(hWnd, IntPtr.Zero, true);
        if (UpdateWindow(hWnd))
        {
            Application.DoEvents();
            return true;
        }
    
        return false;
    }
    

    But if you're going to grab screen anyway, wouldn't it better to kill two birds with one stone by sending WM_PRINT message?

    You can do it by the following code:

    internal static class NativeWinAPI
    {
        [Flags]
        internal enum DrawingOptions
        {
            PRF_CHECKVISIBLE = 0x01,
            PRF_NONCLIENT = 0x02,
            PRF_CLIENT = 0x04,
            PRF_ERASEBKGND = 0x08,
            PRF_CHILDREN = 0x10,
            PRF_OWNED = 0x20
        }
    
        internal const int WM_PRINT = 0x0317;
    
        [DllImport("user32.dll", CharSet = CharSet.Auto)]
        internal static extern IntPtr SendMessage(IntPtr hWnd, UInt32 Msg,
            IntPtr wParam, IntPtr lParam);
    }
    
    public static void TakeScreenshot(IntPtr hwnd, Graphics g)
    {
        IntPtr hdc = IntPtr.Zero;
        try
        {
            hdc = g.GetHdc();
    
            NativeWinAPI.SendMessage(hwnd, NativeWinAPI.WM_PRINT, hdc,
                new IntPtr((int)(
                    NativeWinAPI.DrawingOptions.PRF_CHILDREN |
                    NativeWinAPI.DrawingOptions.PRF_CLIENT |
                    NativeWinAPI.DrawingOptions.PRF_NONCLIENT |
                    NativeWinAPI.DrawingOptions.PRF_OWNED
                    ))
                );
        }
        finally
        {
            if (hdc != IntPtr.Zero)
                g.ReleaseHdc(hdc);
        }
    }