I have constructed a CG Point array as follows:
NSMutableArray *_startPositions = [NSMutableArray array];
[_startPositions addObject:[NSValue valueWithCGPoint:CGPointMake(0.0, 0.0)]];
[_startPositions addObject:[NSValue valueWithCGPoint:CGPointMake(0.0, 0.0)]];
How can i most efficiently change the x and y values of the points in the array?
If I retrieve the value using:
CGPoint myPoint0 = [[_startPositions objectAtIndex:0] CGPointValue];
I get back a copy of the point. How can I change the x and y values of the CGPoints in the array? I could remove the CGPoint at any position and replace it with one with the correct x,y values, but is there a more efficient way?
Use C array instead of NSMutableArray. If required use C++ STL collection classes such as std::vector or other C/C++ collection library. In this way, you can manipulate the array content without any Obj-C method call.