I'm new to programming and OOP so please forgive me for my lack of knowledge.
As part of my Rock, Paper and Scissors game I have a abstract superclass (Weapon) which has subclasses (Rock, Paper and Scissors) in VB.NET like:
Public MustInherit Class Weapons
Public Class Paper
Inherits Weapons
Public Function compareTo(ByVal Weapons As Object) As Integer
If TypeOf Weapons Is Paper Then
Return 0
ElseIf TypeOf Weapons Is Rock Then
Return 1
Else
Return -1
End If
End Function
End Class
Public Class Rock
Inherits Weapons
Public Function compareTo(ByVal Weapons As Object) As Integer
If TypeOf Weapons Is Rock Then
Return 0
ElseIf TypeOf Weapons Is Scissors Then
Return 1
Else
Return -1
End If
End Function
End Class
Public Class Scissors
Inherits Weapons
Public Function compareTo(ByVal Weapons As Object) As Integer
If TypeOf Weapons Is Scissors Then
Return 0
ElseIf TypeOf Weapons Is Paper Then
Return 1
Else
Return -1
End If
End Function
End Class
End Class
Also have a superclass Player which has subclasses (PlayerComputerRandom and PlayerHumanPlayer) like:
Imports RockPaperScissors.Weapons
Public Class Player
Private pName As String
Private pNumberOfGamesWon As String
Public pWeapon As Weapons
Property Name() As String
Get
Return pName
End Get
Set(ByVal value As String)
pName = value
End Set
End Property
Property NumberOfGamesWon As String
Get
Return pNumberOfGamesWon
End Get
Set(ByVal value As String)
pNumberOfGamesWon = value
End Set
End Property
Property getWeapon As Weapons
Get
Return pWeapon
End Get
Set(ByVal value As Weapons)
pWeapon = value
End Set
End Property
Public Sub pickWeapon(ByVal WeaponType As String)
If WeaponType = "Rock" Then
pWeapon = New Rock()
ElseIf WeaponType = "Paper" Then
pWeapon = New Paper()
Else
pWeapon = New Scissors()
End If
End Sub
End Class
Imports RockPaperScissors.Weapons
Public Class PlayerComputerRandom
Inherits Player
Private Enum weaponsList
Rock
Paper
Scissors
End Enum
Public Overloads Sub pickWeapon()
Dim randomChoice = New Random()
Dim CompChoice As Integer = randomChoice.Next(0, [Enum].GetValues(GetType(weaponsList)).Length)
If CompChoice = "0" Then
pWeapon = New Rock()
ElseIf CompChoice = "1" Then
pWeapon = New Paper()
Else
pWeapon = New Scissors()
End If
End Sub
End Class
Public Class PlayerHumanPlayer
Inherits Player
End Class
However, I am getting the error 'compareTo' is not a member of 'RockPaperScissors.Weapons'' when attempting to compare the results after the btnRock is clicked. The code is:
Public Class GameForm
Private Sub btnRock_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnRock.Click
Dim player1 = New PlayerHumanPlayer()
Dim player2 = New PlayerComputerRandom()
player1.Name = "HumanPlayer"
player1.pickWeapon("Rock")
player2.Name = "Computer"
player2.pickWeapon()
Dim winner As Integer = player1.getWeapon().compareTo(player2.getWeapon())
Select Case winner
Case 1
Console.WriteLine(player1.Name() + " wins!")
Case -1
Console.WriteLine(player2.Name() + " wins!")
Case 0
Console.WriteLine("Draw!")
End Select
End Sub
End Class
The line 'Dim winner As Integer = player1.getWeapon().compareTo(player2.getWeapon())' seems to be causing the problem.
Any idea how I can sort this, to ensure correct winner result is returned? Any help would be greatly appreciated.
Manys thanks in advance
The problem is that you are trying to Create a Base Class that needs to have a compareTo Function to inherit from but not completing the declaration. It needs to be something like this.
Public MustInherit Class Weapons
Public MustOverride Function compareTo(Weapons As Object) As Integer
End Class
Which will change your weapons classes to this.
Public Class Paper
Inherits Weapons
Public Overrides Function compareTo(ByVal Weapons As Object) As Integer
If TypeOf Weapons Is Paper Then
Return 0
ElseIf TypeOf Weapons Is Rock Then
Return 1
Else
Return -1
End If
End Function
End Class
Public Class Rock
Inherits Weapons
Public Overrides Function compareTo(ByVal Weapons As Object) As Integer
If TypeOf Weapons Is Rock Then
Return 0
ElseIf TypeOf Weapons Is Scissors Then
Return 1
Else
Return -1
End If
End Function
End Class
Public Class Scissors
Inherits Weapons
Public Overrides Function compareTo(ByVal Weapons As Object) As Integer
If TypeOf Weapons Is Scissors Then
Return 0
ElseIf TypeOf Weapons Is Paper Then
Return 1
Else
Return -1
End If
End Function
End Class
See this MSDN link on MustInherit