Might be stupid question due to documentation mention that any API use that isn't supported by the device at runtime will throw an exception but I think worth trying ask, might be a solution for this.
I want to target minSDK 8 to say latest 16. But I see that animations have dramatically improved after 11. So, can I use animations for my project and run in previous SDK versions? This will crash the app or it just could ignore and not do what it supposed to do.
Should I take actions to overcome and say "run this cause device is supporting it"?
Thank you.
http://nineoldandroids.com/ is a library for using the Honeycomb (Android 3.0) animation API on all versions of the platform back to 1.0. I think it should solve all your problems :)