this code builds correctly and everything appears to work but the key do nothing. I think it's either the action listener or the oval is not updating. I am trying to work through a beginners java game programming. I am sure it's something easy but I am not catching it. I am on a mac in sublime text 2 if that makes a difference.
package javagame;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class JavaGame extends JFrame {
int x, y;
public class AL extends KeyAdapter {
public void keyPressed(KeyEvent e) {
int keycode = e.getKeyCode();
if(keycode == e.VK_LEFT); {
x-= 3;
}
if(keycode == e.VK_RIGHT); {
x+= 3;
}
if(keycode == e.VK_UP); {
y-= 3;
}
if(keycode == e.VK_DOWN); {
y+= 3;
}
}
public void keyReleased(KeyEvent e) {
}
}
public JavaGame() {
addKeyListener(new AL());
setTitle("Jave Game");
setSize(700, 700);
setResizable(false);
setVisible(true);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
x = 350;
y = 350;
}
public void paint(Graphics g) {
g.fillOval(x, y, 15, 15);
repaint();
}
public static void main(String[] args) {
new JavaGame();
}
}
You need to remove the semi-colons from your if
statements:
if (keycode == e.VK_LEFT)
{
x-= 3;
}
Currently the code blocks that follow your if
statements are rendered free standing as the semi-colons terminate those statements.
Some Swing
-specific notes:
paintComponent
from a sub-classed JComponent
for better paint
performance.KeyListener
for improved key event management. Here is an example.