I need to find a way to have the kinect only recognize objects in a certain Range. The problem is that in our setup there will be viewers around the scene who may disturb the tracking. Therefore I need to set the kinect to a range of a few meters so it won't be disturbed by objects beyond that range. We are using the SimpleOpenNI library for processing.
Is there any possibility to achieve something like that in any way?
Thank you very much in advance.
Matteo
You can get the user's centre of mass(CoM) which retrieves a x,y,z position for a user without skeleton detection:
Based on the z position you should be able to use a basic if statement for your range/threshold.
import SimpleOpenNI.*;
SimpleOpenNI context;//OpenNI context
PVector pos = new PVector();//this will store the position of the user
ArrayList<Integer> users = new ArrayList<Integer>();//this will keep track of the most recent user added
float minZ = 1000;
float maxZ = 1700;
void setup(){
size(640,480);
context = new SimpleOpenNI(this);//initialize
context.enableScene();//enable features we want to use
context.enableUser(SimpleOpenNI.SKEL_PROFILE_NONE);//enable user events, but no skeleton tracking, needed for the CoM functionality
}
void draw(){
context.update();//update openni
image(context.sceneImage(),0,0);
if(users.size() > 0){//if we have at least a user
for(int user : users){//loop through each one and process
context.getCoM(user,pos);//store that user's position
println("user " + user + " is at: " + pos);//print it in the console
if(pos.z > minZ && pos.z < maxZ){//if the user is within a certain range
//do something cool
}
}
}
}
//OpenNI basic user events
void onNewUser(int userId){
println("detected" + userId);
users.add(userId);
}
void onLostUser(int userId){
println("lost: " + userId);
users.remove(userId);
}
You can find more explanation and hopefully useful tips in these workshop notes I posted.