I'm trying work out the boarder of a bufferedimage after using an affine translation to rotate it as below:
AffineTransform at = new AffineTransform();
at.translate(x, y);
at.translate(0.5*image.getHeight(), 0.5*image.getWidth());
at.rotate(Math.PI/3);
at.translate(-0.5*image.getWidth(), -0.5*image.getHeight());
AffineTransformOp op = new AffineTransformOp(at, AffineTransformOp.TYPE_BILINEAR);
BufferedImage anotherImage = op.filter(image, null);
AffineTransform at = new AffineTransform();
at.translate(x, y);
at.translate(0.5*image.getHeight(), 0.5*image.getWidth());
at.rotate(Math.PI/3);
at.translate(-0.5*image.getWidth(), -0.5*image.getHeight());
AffineTransformOp op = new AffineTransformOp(at, AffineTransformOp.TYPE_BILINEAR);
BufferedImage anotherImage = op.filter(image, null);
How would work out the boarder after this translation, so I can draw a rectangle around the BufferedImage? I am trying to create a collision detection system so what to work out the border of the buffered image so I can tell if it has collided with any other objects.
If you want to tilt, then this can be done:
public static BufferedImage tilt(BufferedImage image, double angle, GraphicsConfiguration gc) {
double sin = Math.abs(Math.sin(angle)), cos = Math.abs(Math.cos(angle));
int w = image.getWidth(), h = image.getHeight();
int neww = (int) Math.floor(w * cos + h * sin), newh = (int) Math.floor(h * cos + w * sin);
int transparency = image.getColorModel().getTransparency();
BufferedImage result = gc.createCompatibleImage(neww, newh, transparency);
Graphics2D g = result.createGraphics();
g.translate((neww - w) / 2, (newh - h) / 2);
g.rotate(angle, w / 2, h / 2);
g.drawRenderedImage(image, null);
return result;
}
And then call the above function using this:
/**
* Takes an image and tilts it by angle. Positive angle implies tilt in
* clock-wise direction. Negative angle implies in anti-clockwise. Returns
* null if invalid file.
*
*
* @param image image to be tilted. It assumes that the image is of valid
* image format and not some random file.
* @param angle Angle to be rotate clockwise. Ex: Math.PI/2, -Math.PI/4
* @retun file after tilting angle. Null if not an image
*/
public static File tiltImageByAngle(File image, double angle, BufferedImage original) {
GraphicsConfiguration gc = getDefaultConfiguration();
BufferedImage rotated1 = tilt(original, angle, gc);
try {
//write iamge
File ans = new File(System.getProperty("java.io.tmpdir")+"temp"+angle+"."+getFileExtension(image.getName()));
//new File("temp" + (int) (Math.random() * 100000) + "." + getFileExtension(image.getName()));
ImageIO.write(rotated1, getFileExtension(image.getName()), ans);
return ans;
} catch (IOException ex) {
ImageRename.LOG.log(Level.SEVERE, null, ex);
return null;
}
}
Hopefully this should help