I'm trying to programm a Android Jump 'n' Run and I'm stuck in the general logic.
I want a groundline or bottomlevel that isn't straight. It should be like a curve, or hills and valleys (compare the Game Limbo). Is there any mathematical structure that describes such a state? I don't want to save every X-Value into an Array.
Please only give hints, no sourcecode ;)
I was already thinking about an edited sinus but in the Game it will look surreal...
Here are some mathematical structures that can be used to describe paths.