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visual-c++windows-7-x64mousewheelmouse-hook

WM_MOUSEWHEEL only works in one direction on Windows 7 / 64bits


I made this code for 3D Effect in a Game, this code help change Possition and Zoom In + Out the screen!

But if I run it on win 7 64 bits, when scroll the mouse wheel, both forward and backward, it Zoom In only but it works correctly when run on Windows 7 32 bits!

How can I fix it for any win?
Thanks for any help!!!!

LRESULT CALLBACK MouseProc(int code, WPARAM wParam, LPARAM lParam)

{

MOUSEHOOKSTRUCTEX* mhs = (MOUSEHOOKSTRUCTEX*)lParam;
HWND MuWnd = FindWindow(TEXT("MU"), NULL);

if(UseCamera)
{
    if(GetForegroundWindow() == MuWnd)
    {

        if(InitCamera)
        {

            Camera.ClipX  = *Camera_ClipX;
            Camera.ClipY  = *Camera_ClipY;
            Camera.GlClip = *Camera_GlClip;
            Camera.PosZ   = *Camera_PosZ;
            Camera.RotY   = *Camera_RotY;
            Camera.RotZ   = -45;
            Camera.Zoom   = *Camera_Zoom;
            InitCamera    = false;

        }

        else if(wParam == WM_MBUTTONDOWN)
        {
            MouseX = mhs->pt.x;
            MouseY = mhs->pt.y;
            MoveCamera = true;
        }

        else if(wParam == WM_MBUTTONUP)
        {
            MoveCamera = false;
        }

        else if(wParam == WM_MOUSEWHEEL)
        {
            int direction = mhs->mouseData;
            if(direction < 0)
            {
                if(*Camera_Zoom < 60)
                {
                    *Camera_Zoom += 2;
                }
                *Camera_ClipX  = 1190 + (abs(*Camera_PosZ - 150) * 3) + 4000;
                *Camera_ClipY  = 2400 + (abs(*Camera_PosZ - 150) * 3) + 4000;
                *Camera_GlClip = 2300 + (abs(*Camera_PosZ - 150) * 3) + 4000;
            }

            else if(direction > 0)
            {
                if(*Camera_Zoom > 12)
                {
                    *Camera_Zoom -= 2;
                }
                *Camera_ClipX  = 1190 + (abs(*Camera_PosZ - 150) * 3) + 4000;
                *Camera_ClipY  = 2400 + (abs(*Camera_PosZ - 150) * 3) + 4000;
                *Camera_GlClip = 2300 + (abs(*Camera_PosZ - 150) * 3) + 4000;
            }
        }

        else if(wParam == WM_MOUSEMOVE)
        {
            if(MoveCamera)
            {
                if(MouseX < mhs->pt.x)
                {
                    *Camera_RotZ += 8;
                    if (*Camera_RotZ > 315) *Camera_RotZ = -45;
                }

                else if(MouseX > mhs->pt.x)
                {
                    *Camera_RotZ -= 8;
                    if (*Camera_RotZ < -405) *Camera_RotZ = -45;
                }

                if(MouseY < mhs->pt.y)
                {
                    if(*Camera_RotY < -45)
                    {
                        *Camera_PosZ -= 44;
                        *Camera_RotY += (double)2.42;
                    }
                }

                else if(MouseY > mhs->pt.y)
                {
                    if(*Camera_RotY > -90)
                    {
                        *Camera_PosZ += 44;
                        *Camera_RotY -= (double)2.42;
                    }
                }

                MouseX = mhs->pt.x;
                MouseY = mhs->pt.y;

                *Camera_ClipX  = 1190 + (abs(*Camera_PosZ - 150) * 3) + 4000;
                *Camera_ClipY  = 2400 + (abs(*Camera_PosZ - 150) * 3) + 4000;
                *Camera_GlClip = 2300 + (abs(*Camera_PosZ - 150) * 3) + 4000;
            }
        }
    }
}
return CallNextHookEx(MouseHook, code, wParam, lParam);
}

Solution

  • Problem is solved with that fix:
    http://support.microsoft.com/kb/2752274/en-us