I know how to get the intersection point between a ray and a plane, if I know the ray and a point on the plane, and the plane normal.
In the code I use the plane is represented as signed offset from origin, and normal, and I need to get some, any point on the plane. How to do this?
So, the plane equation: Ax + By + Cz + D = 0, and I know A,B and C, that is basically the normal of the plane and I know D, which is the signed distance from the origin. And my question is, given that how do I get some 3D point on the plane?
Thanks
You get one plane point by intersecting plane with a ray (line) :-)
Choose some point P=(x,y,z)
, calculate w=Ax+By+Cz
.
If w=-D
than P
is on the plane.
For w!=-D
, choose some direction Q=(dx,dy,dz)
for which l=Adx+Bdy+Cdz!=0
, e.g. q=(A,0,0)
, if B!=0
or C!=0
. Than point P+l*Q/w
is on the plane.