I'm trying to get a basic GLFW example running with Derelict3 on D2. I pulled this example from the D mailing list archives: http://forum.dlang.org/thread/[email protected]
Here's my code so far:
import std.stdio;
import derelict.opengl3.gl;
import derelict.glfw3.glfw3;
pragma(lib, "DerelictGL3");
pragma(lib, "DerelictGLFW3");
pragma(lib, "DerelictUtil");
pragma(lib, "dl");
const int width = 800;
const int height = 600;
void init() {
glViewport(0,0,width,height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}
void display() {
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glVertex2d(0,0);
glVertex2d(0,height);
glVertex2d(width,height);
glVertex2d(height,0);
glEnd();
}
extern (C) {
void resizeWindow(GLFWwindow window, int w, int h) {
}
void refreshWindow(GLFWwindow window) {
writeln("Refresh");
display();
}
void mouseMove(GLFWwindow window, int x, int y) {
}
void mouseClick(GLFWwindow window, int button, int action) {
}
int windowClose(GLFWwindow window) {
//running = false;
return GL_TRUE;
}
void keyTrigger(GLFWwindow window, int key, int action) {
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) {
//running = false;
}
}
}
void main() {
DerelictGL.load();
DerelictGLFW3.load();
if (!glfwInit()) {
writeln("glfwInit didn't work");
return;
}
auto window = glfwCreateWindow(width,height,GLFW_WINDOWED,"Hello
DerelictGLFW3",null);
glfwMakeContextCurrent(window);
init();
// register callbacks
/*
glfwSetWindowRefreshCallback(window, &refreshWindow);
glfwSetWindowSizeCallback(window, &resizeWindow);
glfwSetCursorPosCallback(window, &mouseMove);
glfwSetMouseButtonCallback(window, &mouseClick);
glfwSetWindowCloseCallback(window, &windowClose);
glfwSetKeyCallback(window, &keyTrigger);
*/
bool opened = true;
while(opened) {
display();
glfwSwapBuffers(window);
writeln("Before");
glfwPollEvents();
writeln("After");
}
glfwTerminate();
}
This currently compiles and runs as expected, but as soon as I uncomment all of the callback registrations, I get a segfault just before glfwPollEvents()
.
I'm not sure what's going on here. I thought it could be a library conflict, but everything else seems to run well.
Building with:
dmd -I$HOME/sandbox/Derelict3/import -L-L$HOME/sandbox/Derelict3/lib -ofgame test.d
Platform: Linux x64 (Fedora 17)
$HOME/sandbox/Derelict3
is a git clone of https://github.com/aldacron/Derelict3
Also, is there's an example of rendering a simple shape using Derelict3 and GLFW?
Your code works fine for me using the latest Derelict3 (commit b133eda) and GLFW3 (26abe0a) from https://github.com/elmindreda/glfw.git
I'd do these things (in this order):
rdmd build.d
in the Derelict3/build directory).make install
.Not really so simple example (uses programmable pipeline): https://gist.github.com/4090381