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java3dbufferedimagejava-3d

Render to BufferedImage in Java3D


Is there a simple way of rendering to a BufferedImage in Java3D?

I know you can extend Canvas3D, but it seems cumbersome if I just want to render directly.


Solution

  • There seems to be some examples showing how to do this such as PrintCanvas3D.java and OffScreenTest.java, both giving examples of off-screen rendering.