I have circle which I want to rotate. I am using SimpleOnGestureListener to handle gestures, especially onScroll method.
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2,
float distanceX, float distanceY) {
float lWidth = e1.getX() - centeralPointX;
float lHeight = e1.getY() - centeralPointY;
float lRadius = FloatMath.sqrt(lWidth * lWidth + lHeight * lHeight);
if ((lRadius <= bigCircleRadius) && (lRadius >= smallCircleRadius)) {
mLastAngle = (float) (Math.atan(lHeight / lWidth) * 180 / Math.PI)
+ step / 2;
float currWidth = e2.getX() - centeralPointX;
float currHeight = e2.getY() - centeralPointY;
mCurrentAngle = (float) (Math.atan(currHeight / currWidth) * 180 / Math.PI)
+ step / 2;
mAngle = mLastAngle - mCurrentAngle;
mLastAngle = mCurrentAngle;
// show angles
TextView lastANGLE, endANGLE, ANGLE;
lastANGLE = (TextView) findViewById(R.id.currentAngle);
lastANGLE.setText("last " + mLastAngle);
endANGLE = (TextView) findViewById(R.id.endAngle);
ANGLE = (TextView) findViewById(R.id.angle);
endANGLE.setText("current " + mCurrentAngle);
ANGLE.setText("ANGLE " + mAngle);
rotation = (float) (-mAngle - step / 2);
if (rotate != null && !rotate.hasEnded()) {
rotate.cancel();
rotate.reset();
}
rotate = RotateCircle(radius, radius);
words_layout.startAnimation(rotate);
return true;
} else
return false;
}
But it doesn't work correctly. I want that circle will rotate smoothly but it doesn't. How can I do this? I have tried to use onFling method but it rotate my circle after end of the movement. But I need rotate it during movement.
You can try to override View.onTouchEvent(MotionEvent e)
like this :
@Override
public boolean onTouchEvent(MotionEvent event) {
switch(event.getAction()) {
case MotionEvent.ACTION_DOWN:
lastEventX = e.getX();
lastEventY = e.getY();
return true;
case MotionEvent.ACTION_MOVE:
// put your code to rotate here using lastEventX and lastEventY instead of e1.getX() and e1.getY()
return true;
}
return super.onTouchEvent(MotionEvent event);
}