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iosobjective-cuiimageuikitcore-graphics

How to Rotate a UIImage 90 degrees?


I have a UIImage that is UIImageOrientationUp (portrait) that I would like to rotate counter-clockwise by 90 degrees (to landscape). I don't want to use a CGAffineTransform. I want the pixels of the UIImage to actually shift position. I am using a block of code (shown below) originally intended to resize a UIImage to do this. I set a target size as the current size of the UIImage but I get an error:

(Error): CGBitmapContextCreate: invalid data bytes/row: should be at least 1708 for 8 integer bits/component, 3 components, kCGImageAlphaPremultipliedLast.

(I don't get an error whenever I provide a SMALLER size as the target size BTW). How can I ROTATE my UIImage 90 degrees CCW using just core graphics functions while preserving the current size?

-(UIImage*)reverseImageByScalingToSize:(CGSize)targetSize:(UIImage*)anImage
{
    UIImage* sourceImage = anImage; 
    CGFloat targetWidth = targetSize.height;
    CGFloat targetHeight = targetSize.width;

    CGImageRef imageRef = [sourceImage CGImage];
    CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef);
    CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef);

    if (bitmapInfo == kCGImageAlphaNone) {
        bitmapInfo = kCGImageAlphaNoneSkipLast;
    }

    CGContextRef bitmap;

    if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) {
        bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

    } else {


        bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

    }       


    if (sourceImage.imageOrientation == UIImageOrientationRight) {
        CGContextRotateCTM (bitmap, radians(90));
        CGContextTranslateCTM (bitmap, 0, -targetHeight);

    } else if (sourceImage.imageOrientation == UIImageOrientationLeft) {
        CGContextRotateCTM (bitmap, radians(-90));
        CGContextTranslateCTM (bitmap, -targetWidth, 0);

    } else if (sourceImage.imageOrientation == UIImageOrientationDown) {
        // NOTHING
    } else if (sourceImage.imageOrientation == UIImageOrientationUp) {
        CGContextRotateCTM (bitmap, radians(90));
        CGContextTranslateCTM (bitmap, 0, -targetHeight);
    }

    CGContextDrawImage(bitmap, CGRectMake(0, 0, targetWidth, targetHeight), imageRef);
    CGImageRef ref = CGBitmapContextCreateImage(bitmap);
    UIImage* newImage = [UIImage imageWithCGImage:ref];

    CGContextRelease(bitmap);
    CGImageRelease(ref);

    return newImage; 
}

Solution

  • What about something like:

    static inline double radians (double degrees) {return degrees * M_PI/180;}
    UIImage* rotate(UIImage* src, UIImageOrientation orientation)
    {
        UIGraphicsBeginImageContext(src.size);
    
        CGContextRef context = UIGraphicsGetCurrentContext();
    
        if (orientation == UIImageOrientationRight) {
            CGContextRotateCTM (context, radians(90));
        } else if (orientation == UIImageOrientationLeft) {
            CGContextRotateCTM (context, radians(-90));
        } else if (orientation == UIImageOrientationDown) {
            // NOTHING
        } else if (orientation == UIImageOrientationUp) {
            CGContextRotateCTM (context, radians(90));
        }
    
        [src drawAtPoint:CGPointMake(0, 0)];
    
        UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        return image;
    }