I came into a trouble with cocos2d-x, which I may not be able to solve alone, therefore I'm asking for your help. I wanted to create my own CCScene with CCLayer -as part of my cocos2d-x learning. Everything is working fine, except the size of the scene. CCDirector::sharedDirector()->getWinSize() report totally messed up resolution, like 0 x 108134400... and I don't know what I'm doing wrong.
Here is my class
.h
#pragma once
#include "cocos2d.h"
class zfGameScene : public cocos2d::CCLayer
{
public:
static cocos2d::CCScene* scene();
virtual bool init();
CREATE_FUNC(zfGameScene);
};
Aaaaand
.cpp
#include "zfGameScene.h"
#include "cocos2d.h"
using namespace cocos2d;
CCScene* zfGameScene::scene(){
CCScene * scene = NULL;
do
{
scene = CCScene::create();
CC_BREAK_IF(! scene);
zfGameScene *layer = zfGameScene::create();
CC_BREAK_IF(! layer);
scene->addChild(layer);
} while (0);
return scene;
}
bool zfGameScene::init(){
bool returnValue = false;
while(!returnValue){
CC_BREAK_IF(!CCLayer::init());
// This one is for loading the scene :P
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
CCLog("[zfGameScene] Initialising with %d x %d...", winSize.width, winSize.height);
CCSprite *background = CCSprite::spriteWithFile("background.png", CCRect(0, 0, 2048, 1536));
this->setScale(1);
this->setPosition(ccp(0, 0));
this->addChild(background);
returnValue = true;
}
return returnValue;
}
Thanks in advance for your help.
Width and height are float. Just change your code like this:
CCLog("[zfGameScene] Initialising with %f x %f...", winSize.width, winSize.height);