I'm trying to figure out how to make MKNetworkKit working with data from stream. I can see that some data is beeing downloaded (the indicator on status bar), but I don't have any idea what happens with that data after it's actually downloaded. I put a NSLog statement inside body of connection: didReceiveData:
but it's not called during streaming. Any pointers how to fix that issue ?
Edit
Sorry my question was inaccurate. I know how to stream to a file but I need to stream to memory (NSData instance preferably). Okay it seems simple again due to NSOutputStream method initWithBytes:capacity:
. And my problem is here, my stream has undefined length so there would be enormous impact on memory. I don't know what to do. My perfect solution works like this. Small chunks of data from the stream are processed having been downloaded and then they are discarded.
You could use the outputStreamToBuffer:capacity:
method to create the stream.
As for the buffer, you can use a circular buffer, so that you can read from it as the stream writes to it. A great implementation (and explanation) is here.