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javaandroidviewcountdown

Android pop countdown


I am tring to make a circle pop after 3 seconds and disappear in 3 seconds in a loop. this program pop the circle after 3 seconds but I have problem with the 3 seconds duration beteen.

it will be great if some one will have a solution for me

public class TestView extends View{

private boolean isPop;

public TestView(Context context) {
    super(context);

    isPop=false;
    // TODO Auto-generated constructor stub
}

@Override
protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);
    canvas.drawColor(Color.RED);

    Paint circle = new Paint();
    circle.setColor(Color.BLUE);
    if (isPop){
        canvas.drawCircle(100, 100, 40, circle);
    }
    invalidate();

    CountDownTimer count = new CountDownTimer(3000, 1000) {

        public void onTick(long millisUntilFinished) {
        }

        public void onFinish() {

            CountDownTimer count = new CountDownTimer(3000, 1000) {

                public void onTick(long millisUntilFinished) {
                    isPop=true;

                }

                public void onFinish() {

                    isPop=false;

                }

             }.start();             
        }

     }.start();

Solution

  • Consider using the Handler that comes with every View instead:

    class TestView extends View { 
        private Paint circle = new Paint();
        private boolean isPop = false;
        private Runnable everyThreeSeconds = new Runnable() {
            public void run() {
                // Do something spiffy like...
                isPop = !isPop;
                invalidate();
    
                // Don't forget to call you next three second interval!
                postDelayed(everyThreeSeconds, 3000);
            }
        };
    
        public TestView(Context context) {
            this(context, null);
        }
    
        public TestView(Context context, AttributeSet attrs) {
            super(context, attrs);
            circle.setColor(Color.BLUE);
            post(everyThreeSeconds);
        }
    
        @Override
        protected void onDraw(Canvas canvas) {
            super.onDraw(canvas);
            canvas.drawColor(Color.RED);
    
            if (isPop){
                canvas.drawCircle(100, 100, 40, circle);
            }
        }
    }