I'm trying to add a simple MKPolyline connecting two MKPinAnnotationViews. I read this tutorial and watched apple's WWDC 2010 video on it. (http://spitzkoff.com/craig/?p=136). I am just trying to draw something simple, so in viewDidLoad, I do this:
MKMapPoint *pointArray = malloc(sizeof(CLLocationCoordinate2D) * 2);
pointArray[0] = MKMapPointForCoordinate(CLLocationCoordinate2DMake(32, -115));
pointArray[1] = MKMapPointForCoordinate(CLLocationCoordinate2DMake(32, -130));
MKPolyline *line = [MKPolyline polylineWithPoints:pointArray count:2];
[self.mapView addOverlay:line];
free(pointArray);
Then my delegate callback is:
- (MKOverlayView *)mapView:(MKMapView *)mapView viewForOverlay:(id <MKOverlay>)overlay {
if ([overlay isKindOfClass:[MKCircle class]]) {
MKCircleView *view = [[MKCircleView alloc] initWithOverlay:overlay];
view.fillColor = [UIColor redColor];
view.strokeColor = [[UIColor redColor] colorWithAlphaComponent:0.5];
return view;
}
else {
MKPolylineView *view = [[MKPolylineView alloc] initWithOverlay:overlay];
view.fillColor = [UIColor redColor];
view.lineWidth = 20;
return view;
}
}
If I do a simple example with a MKCircle, I do see the circle. With this MKPolyline that I add in viewDidLoad, I do get the mapView:viewForOverlay: callback, but nothing gets drawn on the screen. Am I missing something? Thanks.
An MKPolylineView
uses the strokeColor
to draw, not the fillColor
so change:
MKPolylineView *view = [[MKPolylineView alloc] initWithOverlay:overlay];
view.fillColor = [UIColor redColor];
view.lineWidth = 20;
to:
MKPolylineView *view = [[MKPolylineView alloc] initWithOverlay:overlay];
view.strokeColor = [UIColor redColor]; // <-- stroke instead of fill
view.lineWidth = 20;