I'm trying to pass the touch location from GameplayLayer to HUDLayer to see if user presses control buttons.
HudLayer.mm
-(void) handleTouchAtLocation:(CGPoint) location {
NSLog(@"Touch passed to HUD");
}
Gameplay.mm
enum {
kHudLayer = 2;
};
+(CCScene *) scene {
CCScene *scene = [CCScene node];
HudLayer *hud = [HudLayer node];
[scene addChild:hud z:kHudLayer];
GameplayLayer *layer = [GameplayLayer node];
[scene addChild:layer];
return scene;
}
-(void) ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
for( UITouch *touch in touches ) {
CGPoint location = [touch locationInView: [touch view]];
location = [[CCDirector sharedDirector] convertToGL: location];
[self handTouchAtPoint:(location)];
}
}
-(void) handleTouchAtPoint:(CGPoint)location {
NSLog(@"Touch At Point");
HudLayer *h1 = (HudLayer *)[self.parent getChildWithTag:kHudLayer];
[h1 handleTouchAtLocation:location];
}
HudLayer.h is imported in GameplayLayer.h. I'm getting the "Touch At Point" log but it's not going through to HUD layer for some reason..
The only explanation is that self.parent
has no child with the tag kHudLayer
. If you set a breakpoint in handleTouchAtPoint you'll notice h1
being nil after the getChildWithTag
line did execute.