Lately I got low level graphics programming job to do (implementing raster graphics algorithms).
That's why I started to look for tools (classes) which would be helpful to draw primitives (lines, rectangles, ellipses etc.) on the low level of abstraction (even using unsafe
code).
I consider if I should implement my algorithms in WPF, WindowsForms, WinAPI or other environment. For now I'm going to give a try to WPF. I found some examples how to draw pixels on bitmap but unfortunately I have problem with understanding this code (source code from MSDN):
// The DrawPixel method updates the WriteableBitmap by using
// unsafe code to write a pixel into the back buffer.
static void DrawPixel(MouseEventArgs e)
{
int column = (int)e.GetPosition(i).X;
int row = (int)e.GetPosition(i).Y;
// Reserve the back buffer for updates.
writeableBitmap.Lock();
unsafe
{
// Get a pointer to the back buffer.
int pBackBuffer = (int)writeableBitmap.BackBuffer;
// Find the address of the pixel to draw.
pBackBuffer += row * writeableBitmap.BackBufferStride;
pBackBuffer += column * 4;//??
// Compute the pixel's color.
int color_data = 255 << 16; // R
color_data |= 128 << 8; // G
color_data |= 255 << 0; // B
// Assign the color data to the pixel.
*((int*)pBackBuffer) = color_data;//??
}
// Specify the area of the bitmap that changed.
writeableBitmap.AddDirtyRect(new Int32Rect(column, row, 1, 1));
// Release the back buffer and make it available for display.
writeableBitmap.Unlock();
}
pBackBuffer += column * 4;
line for? Why 4
? *((int*)pBackBuffer) = color_data;
mean? I know pointers from C/C++ but in C# there is IntPtr
, int*
and this line int pBackBuffer = (int)writeableBitmap.BackBuffer;
suggests that we can treat equally int
and IntPtr
which is also not clear for me. WinAPI
, WPF
or other?I would be very thankful if someone could explain me this unsafe code.
1: What is this pBackBuffer += column * 4; line for? Why 4?
Assuming that pixel is ARGB, it is 4 bytes per pixel. Since column
is X coordinate, it must be multiplied by 4.
2: What does it ((int)pBackBuffer) = color_data; mean?
(int*)pBackBuffer
- treat value of int pBackBuffer
as pointer to an int
and
*((int*)pBackBuffer) = color_data
- store color_data
to that pointer
IntPtr and int are not quite the same. IntPtr is 32-bit when running on 32-bit OS and 64-bit when running on 64-bit OS. int
is always 32-bit.