I'm trying to play a simple beep sound in my playbook application when a countdown expires. I manage to get the countdown to work correctly and but I can't get my sound to work.
This is how i'm playing my sound.
[Embed(source="sounds/beep.mp3")] private var CustomSound:Class;
...
...
...
var sound : Sound = new CustomSound() as Sound;
sound.play();
If it is only a beep sound, you could do the following:
// play some sound
var fx:AudioEffectsManager = new AudioEffectsManager();
fx.play(AudioEffect.ALARM_BATTERY);
just replace the
AudioEffect.ALARM_BATTERY
by the sound of your choice.