I'm new to corona sdk and I'm developing a game. My game has big characters and big sprite sheets as well. when testing a game I found that not every time but sometimes when I switch between two sprites it stuck the character and some other conditions related to the character.
following is the code...
if(isSwapping == false and canSwipeBln == true) then
isSwapping = true;
canDuckBln = false;
canJumpBln = false;
canSwipeBln = false;
tempSwapBln = touchBln;
touchBln = false;
print("current frame == " .. hero.currentFrame);
print("current sequence == " .. hero.sequence);
if(hero.sequence ~= "goodNinjaSwipe") then
hero:prepare("goodNinjaSwipe");
end
hero:play();
print("current frame == " .. hero.currentFrame);
print("current sequence == " .. hero.sequence);
end
When I try to debug it, it shows the name of the switched(goodNinjaSwipe) sprite but the number of frames of the old sprite(goodNinjaWalk). Is this the technical issue? I don't understand
Thanks in advance...
You are very probably mixing he two sprite APIs...
"prepare" was used in the old API, this API is now deprecated...
the new API uses "setSequence".