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androidairadobemanifestflashdevelop

What are the correct Android manifest settings for an Adobe AIR application to restrict device availability?


I am writing an Adobe AIR Android application using FlashDevelop, and I want to make sure that when I publish it to Google Play it is only available to devices that support Adobe AIR based applications. What is the proper way to configure this in my project files?

UPDATE: Tech Requirements for Adobe AIR 3 (from Adobe):

  • ARMv7 processor with vector FPU, minimum 550MHz, OpenGL ES 2.0, H.264 and AAC HW decoders
  • Android™ 2.2, 2.3, 3.0, 3.1, 3.2, and 4.0
  • 256MB of RAM
  • Android web browser

Solution

  • AIR will run on Froyo (Android 2.2 SDK version 8) or above. In your application.xml add the following to the manifest additions

    <uses-sdk android:minSdkVersion="8" />
    

    This will ensure anything running less than 2.2 wont be compatible with your app.