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c#performancecompression7ziplzma

why is LZMA SDK (7-zip) so slow


I found 7-zip great and I will like to use it on .net applications. I have a 10MB file (a.001) and it takes:

enter image description here

2 seconds to encode.

Now it will be nice if I could do the same thing on c#. I have downloaded http://www.7-zip.org/sdk.html LZMA SDK c# source code. I basically copied the CS directory into a console application in visual studio: enter image description here

Then I compiled and eveything compiled smoothly. So on the output directory I placed the file a.001 which is 10MB of size. On the main method that came on the source code I placed:

[STAThread]
    static int Main(string[] args)
    {
        // e stands for encode
        args = "e a.001 output.7z".Split(' '); // added this line for debug

        try
        {
            return Main2(args);
        }
        catch (Exception e)
        {
            Console.WriteLine("{0} Caught exception #1.", e);
            // throw e;
            return 1;
        }
    }

when I execute the console application the application works great and I get the output a.7z on the working directory. The problem is that it takes so long. It takes about 15 seconds to execute! I have also tried https://stackoverflow.com/a/8775927/637142 approach and it also takes very long. Why is it 10 times slower than the actual program ?

Also

Even if I set to use only one thread: enter image description here

It still takes much less time (3 seconds vs 15):


(Edit) Another Possibility

Could it be because C# is slower than assembly or C ? I notice that the algorithm does a lot of heavy operations. For example compare these two blocks of code. They both do the same thing:

C

#include <time.h>
#include<stdio.h>

void main()
{
    time_t now; 

    int i,j,k,x;
    long counter ;

    counter = 0;

    now = time(NULL);

    /* LOOP  */
    for(x=0; x<10; x++)
    {
        counter = -1234567890 + x+2;

        for (j = 0; j < 10000; j++)     
            for(i = 0; i< 1000; i++)                
                for(k =0; k<1000; k++)
                {
                    if(counter > 10000)
                        counter = counter - 9999;
                    else
                        counter= counter +1;
                }

        printf (" %d  \n", time(NULL) - now); // display elapsed time
    }


    printf("counter = %d\n\n",counter); // display result of counter        

    printf ("Elapsed time = %d seconds ", time(NULL) - now);
    gets("Wait");
}

output

enter image description here

c#

static void Main(string[] args)
{       
    DateTime now;

    int i, j, k, x;
    long counter;

    counter = 0;

    now = DateTime.Now;

    /* LOOP  */
    for (x = 0; x < 10; x++)
    {
        counter = -1234567890 + x + 2;

        for (j = 0; j < 10000; j++)            
            for (i = 0; i < 1000; i++)                
                for (k = 0; k < 1000; k++)
                {
                    if (counter > 10000)
                        counter = counter - 9999;
                    else
                        counter = counter + 1;
                }


        Console.WriteLine((DateTime.Now - now).Seconds.ToString());            
    }

    Console.Write("counter = {0} \n", counter.ToString());
    Console.Write("Elapsed time = {0} seconds", DateTime.Now - now);
    Console.Read();
}

Output

enter image description here

Note how much slower was c#. Both programs where run from outside visual studio on release mode. Maybe that is the reason why it takes so much longer in .net than on c++.

Also I got the same results. C# was 3 times slower just like on the example I just showed!


Conclusion

I cannot seem to know what is causing the problem. I guess I will use 7z.dll and invoke the necessary methods from c#. A library that does that is at: http://sevenzipsharp.codeplex.com/ and that way I am using the same library that 7zip is using as:

    // dont forget to add reference to SevenZipSharp located on the link I provided
    static void Main(string[] args)
    {
        // load the dll
        SevenZip.SevenZipCompressor.SetLibraryPath(@"C:\Program Files (x86)\7-Zip\7z.dll");

        SevenZip.SevenZipCompressor compress = new SevenZip.SevenZipCompressor();

        compress.CompressDirectory("MyFolderToArchive", "output.7z");


    }

Solution

  • This kind of binary-arithmetic and branching-heavy code is what C-compilers love and what the .NET JIT hates. The .NET JIT is not a very smart compiler. It is optimized for fast compilation. If Microsoft wanted to tune it for maximum performance they would plug in the VC++ backend, but then intentionally don't.

    Also, I can tell by the speed you are getting with 7z.exe (6MB/s) that you are using multiple cores, probably using LZMA2. My fast core i7 can deliver 2MB/s per core so I guess 7z.exe is running multi-threaded for you. Try turning on threading in the 7zip-library if that is possible.

    I recommend that instead of using the managed code LZMA-algorithm you either use a natively compiled library or call 7z.exe using Process.Start. The latter one should get you started very quickly with good results.