I'm trying to compile and run a very basic program that uses LWJGL:
import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
public class HelloWorld {
public static void main (String args[]) {
try {
Display.setTitle("Hello World");
Display.create();
} catch (LWJGLException e) {
e.printStackTrace();
}
while (!Display.isCloseRequested()) {
try {
Thread.sleep(100);
} catch (Exception e) {
e.printStackTrace();
}
}
}
}
I managed to compile it using:
javac -classpath ~/Downloads/lwjgl-2.8.3/jar/lwjgl.jar:~/Downloads/lwjgl-2.8.3/jar/lwjgl_util.jar:~/Downloads/lwjgl-2.8.3/jar/jinput.jar HelloWorld.java
But now I can't run it... I tried:
java HelloWorld
And:
java -Djava.library.path=~/Downloads/lwjgl-2.8.3/native/linux HelloWorld
But none of those works. Both of them complain that LWJGLException class definition was not found.
I am running Linux, and I am not using an IDE such as Eclipse or Netbeans. I don't want to use one, I want to be able to run from terminal.
The following works on my Windows machine, but I've adapted the shell commands for linux formatting (colons vs. semi-colons):
Set up a directory structure as such:
/HelloWorld.java
/lib/jwjgl.jar
/lib/jinput.jar
/lib/jwjgl_util.jar
/native/linux/... (all your native files)
Compile:
From your shell, navigate to the parent directory containing HelloWorld.java, and type the following:
javac -cp .:lib/* HelloWorld.java
-cp
specifies that the .java and .class files to compile your program can be found within both .
(the current directory) and any jar
file under lib/
. Note that you could manually specify the .jar
files, i.e. -cp .:lib/lwjgl.jar:lib/jinput.jar
etc, but *
(java 1.6+ only, I believe) is a shortcut to specify all jars in a directory.
Run:
Now run the following command from the parent directory:
java -cp .:lib/* -Djava.library.path=native/linux HelloWorld
Again, -cp
specifies that your compiled .class
files can be found in the current directory and within any jars under the /lib
directory. -Djava.library.path=
specifies where your native files can be found. Note that you did not put a leading /
in front of native
. By omitting the leading /
, you're telling java that the native
directory is a subdirectory relative to the current working directory. If you accidentally include the /
, it will treat native as an absolute directory, which is probably not what you want.
It's perfectly acceptable to specify a location for the native files outside of the current working directory. To do so, you'll have to provide the absolute location, which on Windows would be, for example:
-Djava.library.path=C:\jwjgl-2.8.4\native\windows
That should be all you need to get up-and-running without an IDE or build script!
Final Note
The HelloWorld.java
, as written, behaves poorly (the screen locks up and you must force-close the process). Try the following code (adapted from multiple source across the web, with minor modifications to suit this example, but primarily not of my own effort), as a replacement for HelloWorld.java
. Enjoy!
import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.GL11;
import org.lwjgl.input.Keyboard;
public class HelloWorld{
public void start() {
try {
Display.setDisplayMode(new DisplayMode(640, 480));
Display.create();
} catch (LWJGLException e) {
e.printStackTrace();
System.exit(0);
}
// Init OpenGL
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GL11.glOrtho(-3.2, 3.2, -2.4, 2.4, -1, 1);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
boolean quit = false;
while (!quit) {
// Clear the screen.
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
// Begin drawing
GL11.glBegin(GL11.GL_TRIANGLES);
// Top & Red
GL11.glColor3f(1.0f, 0.0f, 0.0f);
GL11.glVertex2f(0.0f, 1.0f);
// Right & Green
GL11.glColor3f(0.0f, 1.0f, 0.0f);
GL11.glVertex2f(1.0f, 1.0f);
// Left & Blue
GL11.glColor3f(0.0f, 0.0f, 1.0f);
GL11.glVertex2f(1.0f, -1.0f);
GL11.glEnd();
Display.update();
if (Display.isCloseRequested() || Keyboard.isKeyDown(Keyboard.KEY_ESCAPE))
quit = true;
}
Display.destroy();
}
public static void main(String args[]) {
HelloWorld application = new HelloWorld();
application.start();
}
}