In my engine I have a Lua VM for scripting. In the scripts, I write things like:
stage = stage + 1
if (stage == 5) then ... end
and
objnum = tonumber("5")
if (stage == objnum)
According to the Lua sources, Lua uses a simple equality operator when comparing doubles, the internal number type it uses.
I am aware of precision problems when dealing with floating point values, so I want to know if the comparison is safe, that is, will there be any problems with simply comparing these numbers using Lua's default '==' operation? If so, are there any countermeasures I can employ to make sure 1+2 always compares as equal to 3? Will converting the values to strings work?
I can employ to make sure 1+2 always compares as equal to 3?
You needn't worry. The number type in Lua is double
, which can hold many more integers exactly than a long int
.