Given an object named MyObject
, an llSay(0, "Hello World");
from a script inside the object will look like this in chat:
MyObject: Hello World
How can I get it to just look like this?
Hello World
string message = "Hello World!";
// save the old name of the object for later use
string oldname = llGetObjectName();
// get the words (split by spaces) in the message
list messageParts = llParseString2List(message, [" "], []);
// make the objects name the first word of the message.
llSetObjectName(llList2String(messageParts,0));
// delete the first word.
messageParts = llDeleteSubList(messageParts,0,0);
// use an emote to remove the : from the said text
llSay(0, "/me "+llDumpList2String(messageParts, " ");
// set our objects name back to its old text.
llSetObjectName(oldname);