We all know http://www.chromeexperiments.com/globe/ WebGL experiments and I really got interested in what they did there.
What they do there is they build bars on a globe based on GPS (JSON format) information. Pretty cool in itself.
While waiting on three.js library documentation getting more complete I'd like to ask a question. How would I implement a method that would investigate which bar was ie. clicked?
Thanks in advance, Karpo
You would need to use Projector and Ray to determin the clicked object:
http://mrdoob.github.com/three.js/examples/webgl_interactive_cubes.html
And from here on it would be pretty easy.. you would need a way to distinguish between the bars somehow...maybe with the mesh's 'name' attribute..