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iphoneopengl-esdepth-buffer

OpenGL ES depth buffer


I was wondering if I can deallocate the depth buffer in iPhone OpenGL ES to conserve memory? Or it stays until the application finishes?

I only need the depth testing in the beginning of the application.


Solution

  • You could create a new EAGLContext object and get rid of the old one. When you create the new one, you can set it up however you want.