This is the code that I'am using to compress/decompress files :
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.net.FileFilter;
import flash.net.FileReference;
import flash.utils.ByteArray;
public class Compressor extends Sprite
{
private var ref:FileReference;
public function Compressor()
{
ref = new FileReference();
ref.addEventListener(Event.SELECT, load);
ref.browse([new FileFilter("SWF Files", "*.swf")]);
}
private function load(e:Event):void
{
ref.addEventListener(Event.COMPLETE, processSWF);
ref.load();
}
private function processSWF(e:Event):void
{
var swf:ByteArray;
switch(ref.data.readMultiByte(3, "us-ascii"))
{
case "CWS":
swf = decompress(ref.data);
break;
case "FWS":
swf = compress(ref.data);
break;
default:
throw Error("Not SWF...");
break;
}
new FileReference().save(swf);
}
private function compress(data:ByteArray):ByteArray
{
var header:ByteArray = new ByteArray();
var decompressed:ByteArray = new ByteArray();
var compressed:ByteArray = new ByteArray();
header.writeBytes(data, 3, 5); //read the header, excluding the signature
decompressed.writeBytes(data, 8); //read the rest
decompressed.compress();
compressed.writeMultiByte("CWS", "us-ascii"); //mark as compressed
compressed.writeBytes(header);
compressed.writeBytes(decompressed);
return compressed;
}
private function decompress(data:ByteArray):ByteArray
{
var header:ByteArray = new ByteArray();
var compressed:ByteArray = new ByteArray();
var decompressed:ByteArray = new ByteArray();
header.writeBytes(data, 3, 5); //read the uncompressed header, excluding the signature
compressed.writeBytes(data, 8); //read the rest, compressed
compressed.uncompress();
decompressed.writeMultiByte("FWS", "us-ascii"); //mark as uncompressed
decompressed.writeBytes(header); //write the header back
decompressed.writeBytes(compressed); //write the now uncompressed content
return decompressed;
}
}
}
My problem : This method doesn't decompress LZMA compressed files :(
Can anyone please tell me how to restructure the above code to achieve LZMA decompression and whether the above compression code is good enough for LZMA-compression?If not, please do give an example of it.
EDIT : After long hours of searching,I got this but I can't quite understand the example code in it :( Some help,anyone?
Found a workaround, Flash only has DEFLATE
and ZLIB
compression algorithms so I had to wait for LZMA
update which may or may not happen or create my own utility so I got Python and after a few neck-breaking hours of trying to figure out how to use it, I was finally able to get what I wanted.
Places of reference: