As the subject says, I have a .bmp
image and I need to write a code which will be able to get the color of any pixel of the image. It is a 1bpp (indexed) image, so the colour will be either black or white. Here is the code I currently have:
//This method locks the bits of line of pixels
private BitmapData LockLine(Bitmap bmp, int y)
{
Rectangle lineRect = new Rectangle(0, y, bmp.Width, 1);
BitmapData line = bmp.LockBits(lineRect,
ImageLockMode.ReadWrite,
bmp.PixelFormat);
return line;
}
//This method takes the BitmapData of a line of pixels
//and returns the color of one which has the needed x coordinate
private Color GetPixelColor(BitmapData data, int x)
{
//I am not sure if this line is correct
IntPtr pPixel = data.Scan0 + x;
//The following code works for the 24bpp image:
byte[] rgbValues = new byte[3];
System.Runtime.InteropServices.Marshal.Copy(pPixel, rgbValues, 0, 3);
return Color.FromArgb(rgbValues[2], rgbValues[1], rgbValues[0]);
}
But how can I make it work for a 1bpp image? If I read only one byte from the pointer it always has the 255
value, so I assume, I am doing something wrong.
Please, do not suggest to use the System.Drawing.Bitmap.GetPixel
method, because it works too slow and I want the code to work as fast as possible.
Thanks in advance.
EDIT: Here is the code that works fine, just in case someone needs this:
private Color GetPixelColor(BitmapData data, int x)
{
int byteIndex = x / 8;
int bitIndex = x % 8;
IntPtr pFirstPixel = data.Scan0+byteIndex;
byte[] color = new byte[1];
System.Runtime.InteropServices.Marshal.Copy(pFirstPixel, color, 0, 1);
BitArray bits = new BitArray(color);
return bits.Get(bitIndex) ? Color.Black : Color.White;
}
Ok, got it! You need to read the bits from the BitmapData and apply a mask to the bit you want to extract the colour:
var bm = new Bitmap...
//lock all image bits
var bitmapData = bm.LockBits(new Rectangle(0, 0, bm.Width, bm.Height), ImageLockMode.ReadWrite, PixelFormat.Format1bppIndexed);
// this will return the pixel index in the color pallete
// since is 1bpp it will return 0 or 1
int pixelColorIndex = GetIndexedPixel(50, 30, bitmapData);
// read the color from pallete
Color pixelColor = bm.Pallete.Entries[pixelColorIndex];
And here is the method:
// x, y relative to the locked area
private int GetIndexedPixel(int x, int y, BitmapData bitmapData)
{
var index = y * bitmapData.Stride + (x >> 3);
var chunk = Marshal.ReadByte(bitmapData.Scan0, index);
var mask = (byte)(0x80 >> (x & 0x7));
return (chunk & mask) == mask ? 1 : 0;
}
The pixel position is calculated in 2 rounds:
Find the byte where pixel in 'x' is (x / 8): each byte holds 8 pixels, to find the byte divide x/8 rounding down: 58 >> 3 = 7, the pixel is on the byte 7 of the current row (stride)
Find the bit on the current byte (x % 8): Do x & 0x7
to get only the 3 leftmost bits (x % 8)
Example:
x = 58
// x / 8 - the pixel is on byte 7
byte = 58 >> 3 = 58 / 8 = 7
// x % 8 - byte 7, bit 2
bitPosition = 58 & 0x7 = 2
// the pixels are read from left to right, so we start with 0x80 and then shift right.
mask = 0x80 >> bitPosition = 1000 0000b >> 2 = 0010 0000b