I need to receive data from device connected via Ethernet (modbus/TCP) and send it to webpage (maybe using web sockets).
I can't find good examples. Now I can connect with driver and print values using ModbusClientProtocol.read_input_registers()
but I had to create own factory and protocol class. I am using autobahn, twisted, pymodbus.
I've no familiarity with modbus or pymodbus, so I'm guessing and leaving a lot of blanks for you to fill in.
This is hacked out of something I recently put together to receive snmptraps and redistribute the information to connected websockets.
Hopefully this is enough to get you going:
#!/usr/bin/python
from twisted.internet import protocol, reactor, utils, defer
from twisted.web.server import Site
from twisted.web.static import File
from autobahn.websocket import WebSocketServerFactory, WebSocketServerProtocol
from autobahn.util import newid
from autobahn.resource import WebSocketResource
class ModbusThing(object):
def __init__(self,clientAddress):
self.clientAddress = clientAddress
self.client = None
def start(self):
pass
## Create client connection to modbus server
## Start Looping Call of pollForData with suitable interval
def pollForData(self):
pass
## Call read methods on ModbusClient object, add call backs to process the results
## Add errorBacks to notify of errors
def resultCallback(self,result):
pass
## Process the data from a read request
## Assumes that your websocket clients expect json like {"event":"update","data":[0,1,2]}
message = dict(event="update",data=processedResults)
self.broadcast(json.dumps(message))
def broadcast(self,msg):
"""Override me"""
pass
class TrackingWebSocketProtocol(WebSocketServerProtocol):
def onOpen(self):
self.session_id = newid()
self.factory._addSession(self,self.session_id)
print "Socket Open %s" % (self.peerstr,)
def onMessage(self,payload,isBinary):
print "Message received from %s\n\t: %r" % (self.peerstr,payload)
def onClose(self,wasClean,code,reason):
self.factory._removeSession(self)
print "Socket Closed %s" % (self.peerstr,)
class TrackingWebSocketFactory(WebSocketServerFactory):
def __init__(self,*args,**kwargs):
WebSocketServerFactory.__init__(self,*args,**kwargs)
self.proto2session = {}
self.session2proto = {}
def _addSession(self,proto,session_id):
if not self.proto2session.has_key(proto):
self.proto2session[proto] = session_id
else:
raise Exception("logic error - dublicate _addSession for protoToSessions")
if not self.session2proto.has_key(session_id):
self.session2proto[session_id] = proto
else:
raise Exception("logic error - dublicate _addSession for sessionsToProto")
def _removeSession(self,proto):
if proto in self.proto2session:
session_id = self.proto2session[proto]
del self.proto2session[proto]
if session_id in self.session2proto:
del self.session2proto[session_id]
def sendToAll(self,message,binary=False):
prepped = self.prepareMessage(message,binary)
for proto in self.proto2session.keys():
proto.sendPreparedMessage(prepped)
def run():
## WebSocket Factory
wsfactory = TrackingWebSocketFactory('ws://yourhostname:80')
wsfactory.protocol = TrackingWebSocketProtocol
wsresource = WebSocketResource(wsfactory)
## Modbus handler
modbus_thing = ModbusThing((addressofserver,portofserver))
modbus_thing.broadcast = wsfactory.sendToAll
modbus_thing.start()
## WebServer Site
# "static" subdirectory, containing http served resources, e.g. index.html, javascript and css
root = File("static")
# Your websocket service as 'ws://yourhostname/ws'
root.putChild("ws", wsresource)
site = Site(root)
reactor.listenTCP(80,site)
def main():
reactor.callWhenRunning(run)
reactor.run()
if __name__=='__main__':
main()
On the browser side of things. A little module for interacting with websockets is handy:
var FancyWebSocket = function(url){
var conn = null;
var fws = this;
if ("WebSocket" in window) {
conn = new WebSocket(url);
} else if ("MozWebSocket" in window) {
conn = new MozWebSocket(url);
} else {
console.log("Error Websockets not supported in browser");
return;
}
var callbacks = {};
var debug = true;
this.bind = function(event_name, callback){
callbacks[event_name] = callbacks[event_name] || [];
callbacks[event_name].push(callback);
return this;// chainable
};
this.send = function(event_name, event_data){
var payload = JSON.stringify({event:event_name, data: event_data});
conn.send( payload ); // <= send JSON data to socket server
return this;
};
this.close = function(){ conn.close(); return this;}
// dispatch to the right handlers
conn.onmessage = function(evt){
if (debug) console.log("Websocket(" + conn.URL + ") Message: " + evt.data)
var json = JSON.parse(evt.data)
dispatch(json.event, json.data)
};
conn.onclose = function(){
if (debug) console.log("Websocket(" + conn.URL + ") Closed");
dispatch('close',fws);
}
conn.onopen = function(){
if (debug) console.log("Websocket(" + conn.URL + ") Open");
dispatch('open',fws);
}
conn.onerror = function(e){
if (debug) console.log("Websocket(" + conn.URL + ") Error: " + error);
dispatch('error',fws,e);
}
this.setdebug = function(v) { debug=v; return this; }
var dispatch = function(event_name, message){
var chain = callbacks[event_name];
if(typeof chain == 'undefined') return; // no callbacks for this event
for(var i = 0; i < chain.length; i++){
chain[i]( message )
}
}
};
Then in your browser console:
conn = new FancyWebSocket("ws://yourhostname/ws");