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c++templatesfactory-patterncommand-pattern

Mixing Command pattern, Factory pattern and templates all together ...


I already asked a similar question here, however I didn't really get the answer I wanted because my question was poorly formulated and the examples were bad. So I give it another shot, with hopefully a better explanation and better code .

The code bellow has been stripped out of unnecessary details but it works . The thing is I would like to use Template Argument Deduction, if possible, to simplify the templated function call .

I have a factory which creates commands. To create a command, I use a call like that one :

mCommandFactory.createCommand<
                        DoSomeStuff, 
                        ParameterType1, 
                        ParameterType2, 
                        ParameterType3, 
                        ParameterType4
                        >
                        (std:string("some description"), 
                         parameter1, 
                         parameter2, 
                         parameter3, 
                         parameter4);

As you probably have guessed, parameter1 type is ParameterType1, and so on ... .

Now if we look at the definition of the command - DoSomeStuff- itself :

class DoSomeStuff : public UndoableCommand< ParameterType1 , ParameterType2, ParameterType3 , ParameterType4 >
    {
    public:
      DoSomeStuff(... /* arguments which are needed for precessing the command and undoing it*/ );
      ~DoSomeStuff() throw();
      void executeImpl();
      void undoImpl();

    protected:
              ... /* members which are needed for precessing the command and undoing it*/ 
    };

As you can see, ParameterTypeN information is already inside DoSomeStuff declaration.

I was wondering if it was possible somehow to replace the createCommand call above by something simpler :

mCommandFactory.createCommand<DoSomeStuff>
                        (std:string("some description"), 
                         parameter1, 
                         parameter2, 
                         parameter3, 
                         parameter4);

Here is the CommandFactory code :

    class CommandFactory
    {
    private:
          // some stuff used to initialize objects created by this factory 

    public:
        CommandFactory(...) : ... /* members initialization */

        {  
        }


        template <class CommandType, typename P1, typename P2, typename P3, typename P4> 
        void createCommand(juce::String& description,P1 p1, P2 p2, P3 p3, P4 p4)
        {
            Undoable* cmdPtr = new CommandType(p1, p2, p3, p4);
            ...
            // init cmdPtr

            (*cmdPtr)();            
        }

Basically the point would be to move the complexity inside CommandFactory, to keep the "client code" (the call to createCommand) as simple and short as possible.

Any ideas ?


Solution

  • Not sure I understand the question correctly, but this should work.

    template<typename ParameterType1 , typename ParameterType2, typename ParameterType3 , typename ParameterType4>
    class UndoableCommand
    {
    public:
        UndoableCommand(ParameterType1 p1, ParameterType2 p2, ParameterType3 p3, ParameterType4 p4)
        {}
    };
    
    class DoSomeStuff : public UndoableCommand< int ,double, std::string , int>
    {
    public:
        DoSomeStuff(int p1, double p2, std::string p3, int p4)
            :UndoableCommand(p1,p2,p3,p4)
        {}
    };
    
    class CommandFactory
    {
    public:
        CommandFactory()
        {}
    
        template <class CommandType, typename P1, typename P2, typename P3, typename P4> 
        void createCommand( std::string& description,P1 p1, P2 p2, P3 p3, P4 p4)
        {
            UndoableCommand<P1,P2,P3,P4> * cmdPtr = new CommandType(p1, p2, p3, p4);
    
        }
     };
    

    Used as such

    CommandFactory fact;
    fact.createCommand<DoSomeStuff>(std::string("description"),1,2.0,std::string("3"),4);