I'm using Boost.PropertyTree for a project and I want to use user-defined types for Key and Data instead of the std::string that Boost uses in the ptree typedef.
However when I typedef basic_ptree myself I get the following compiler errors:
1> main.cpp
1>c:\boost_1_49_0\boost\property_tree\ptree.hpp(82): error C2027: use of undefined type 'boost::property_tree::path_of<Key>'
1> with
1> [
1> Key=int
1> ]
1> c:\users\mathias\documents\visual studio 2012\projects\testappern\testappern\main.cpp(10) : see reference to class template instantiation 'boost::property_tree::basic_ptree<Key,Data>' being compiled
1> with
1> [
1> Key=int,
1> Data=int
1> ]
1>c:\users\mathias\documents\visual studio 2012\projects\testappern\testappern\main.cpp(13): error C2664: 'boost::property_tree::basic_ptree<Key,Data>::add_child' : cannot convert parameter 1 from 'int' to 'const boost::type &'
1> with
1> [
1> Key=int,
1> Data=int
1> ]
1> Reason: cannot convert from 'int' to 'const boost::type'
1> The target type has no constructors
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
The following snippet shows and example how I typedef basic_tree and get the compiler errors:
#include <iostream>
#include <boost\property_tree\ptree.hpp>
using namespace boost::property_tree;
typedef basic_ptree<int, int> IntTree;
int main(int argc, char* argv[])
{
IntTree tree;
IntTree child;
int index = 42;
tree.add_child(index, child);
return 0;
}
So my question is, how do I typedef it correctly? If it's any interest I'm running MSVC 2012.
Thanks in advance!
According to the contents of boost/property_tree/ptree_fwd.hpp
, if you want to use a custom type as a key, you should follow this:
/// If you want to use a custom key type, specialize this struct for it
/// and give it a 'type' typedef that specifies your path type. The path
/// type must conform to the Path concept described in the documentation.
/// This is already specialized for std::basic_string.
So you can not simply use int. Refer to the documentation for more information, as the code says.