In Cocos2d I would implement - (void)applicationDidEnterBackground:(UIApplication *)application
inside of the AppDelegate, but in Kobold2d (I haven't worked with it much) that is all handled by config.lua
, which is great, but how do I handle these exit
/enter
/background
state changes of the application?
Do I have to to override something, or is there some specific place? I'm not sure what the best practice is here and either I am having a lot of trouble finding a resource online.
Thanks!
You can simply add these methods to your project's AppDelegate class. AppDelegate derives from KKAppDelegate which implements the UIApplicationDelegate.
Make sure to call [super method] for every method since KKAppDelegate implements basic behavior and relies on receiving some of the UIApplicationDelegate methods.